(Complete Mage, p. 37) [Reserve] Prerequisite Edit. Watchful spirit class feature (see the wu jen class in Complete Arcane). D&D – Complete Mage Errata – Download as PDF File .pdf), Text File .txt) or read online. grond D&D E – Animated Series Handbook. Uploaded. Complete Arcane has Initiate of the Sevenfold Veil which I actually don’t allow in my games. It has a Polymorph specialist which would be.

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Specialization and Related Options

Energy Substitution Better than the feat, so if you were going to take it, might as well get it this way. Ability to cast 4th-level spells. Complete Mage has Abjurant Champion which is awesome for gishes, as in makes making one fun again. Enchanter is not a great choice, but master enchanter is a great class for one.

Warmage – Class – D&D Tools

Warmages also have the maage of adding to their existing spell list through their advanced learning ability as they increase in level see below. The main contributor s of this page determined that this page should be reviewed.

When you gain a level, you can change the spell you can spontaneously cast by picking a new spell of the element you chose for elemental mastery. It has a Polymorph specialist which would be neat, except it gives up too many CL and by the comlete you get really neat abilities you’ve almost got Shapechange if you didn’t take the class and Shapechange is better than all its class abilities.

As long as you have a conjuration summoning spell of 3rd level higher available to cast, you can transport small items directly into your hand as a standard action.

Any living creature damaged by both spells is nauseated for 1 round. As long as you have an earth spell of 2nd level or higher available to cast, you can spend a standard action to reduce the speed of any land bound creature within 30 feet of you.


If the familiar dies or is dismissed by the Mage, the Mage must attempt a DC 15 Fortitude saving throw. So in the end You must activate a delayed potion before you can choose to delay another one. For the duration of the effect, each time the target completes the casting of a spell, it takes damage equal to the level of the abjuration spell that determined the effect’s duration.

Necromancy Necromancy, for a wizard, is not really about having a horde of minions. You want immunity to these things, not minor boosts to your defenses against them.

Complete Mage Feats

The complege school to specialize in is without a doubt Conjuration. If the next attack with that weapon misses, this benefit is lost. You can use your powers of abjuration to interfere with other casters’ spells. Overcome Resistance Extremely limited uses and cannot break immunities. Now you have three times as many to fill.

Complete Arcane vs. Complete Mage

KRyan k 28 One, every single spell in the school is [Mind-Affecting]. The minor enchantment esoterica is excellent.

It was never a great choice for banning, but incantatrix means that doing so looks even worse. Complete Mage on the other hand has ACFs for all the core classes and then some. This energy resistance lasts for the duration of the abjuration spell you cast or until you are struck by any type of energy damage acid, cold, fire, electricity, or sonic.

This attack deals ld6 points of sonic damage per level of the highest-level sonic spell you have available to cast. When you cast a spell modified by this metamagic feat, the spell has no immediate effect. Casting a divination spell grants you an uncanny insight into danger.


Master Diviner First, spells you have to concentrate on remain going after you stop concentrating, which is great. The familiar is probably better, though. As long as you have a divination spell of 3rd level or higher available to cast, you can sense magical auras as if you had cast detect magic.

Fluff-wise, I like the idea of giving an approach to different kinds of arcane spellcasters, but they could have used the ideas of the forums instead of trying to dangle it on their own. Finding conjurations of each level that are worth casting is trivial —even non-conjurers probably prepare at least one conjuration of most spell levels anyway.

All of them have to do with summoning, which is only one niche of many for a conjurer. Most people consider this the best crowd control spell in the game, regardless of source materials available and it’s a core spell, which makes it even better. You expend one extra charge for each change in spell level a metamagic feat normally requires. Works best in combination with malconvoker, and Cloudy Conjuration is a great choice for it. Zitt Dec 14 ’12 at Ban Illusion because Conjuration and Transmutation let you do the real thing.

Or do it right, and go for thrallherd. If the first spell was a silent empowered lightning bolt, he could apply the effect of either Silent Spell or Empower Spell to the second casting of lightning bolt, but not both.

You can’t bring along another creature except for a familiar.